D&D 5.0 Announced; 0e/1e Style Gameplay Option Hinted
What’s interesting for the OSR / Grognard players are some hints that they are working to accomodate early edition play in their future ruleset. They hinted of this at Gencon last year, and again are hinting of this in their announcement today:
We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play….We seek to reach as many people as possible, from the gamer who just started with D&D last week to the gaming group that has been together since the early-1970s. (source)
Rumors based on past Monte Cook blog posts hints
(he’s the one engineering the 5.0 release) make it sound like the new edition with be a scalable rules toolkit that can be run in a lite 1970s style or in a more crunchy 3.5/4.0 style.
Can they pull this off without just further fragmenting their fan base? Will the bridges WOTC has burned with past fans be mended? It will be interesting to see.
It sounds like we’ll get a preview of how the new rules will work at the ‘D&D Experience convention’ in late January, and an even better look at during open playtesting starting sometime in the spring.